Character Classes ♦ About Escantha ♦ Aejis & Experience
Character Abilities ♦ Events ♦ Quests ♦ Achievement Hall
Which Path Will You Choose?
Choosing your character's class is probably one of the most basic choices, but it can also be the most difficult. Will your character accept their skills graciously, or don them with reluctance? Do they relish in their power or fear it? Usually, a character's abilities have something to do with their personality.
You may come up with your own character classes if you do not see a similar enough class on this list. It will, however, need to meet the approval of the moderators who accept your application. There are a few classes that are not allowed in any way, shape, or form.
Here is a list of forbidden classes:
More may be added as necessary.
Below is an extensive list of approved character classes. You may use any of these you wish, as long as you give your character appropriate abilities to go with them. (For example, if your character is a gladiator, he will possess more strength than magicks. If you want a warrior with more magickal attacks than pure physical, choose something more like a Rune Knight or Paladin.)
Knight: Warriors in the direct service of royalty or nobility for any of the kingdoms. The ability to move swiftly, combined with a variety of different physical attacks puts fear into all enemies.
Sentinel: Members of the army who have gone through intensive combat training and work to serve their country. Employed to keep watch for some anticipated event.
Fencer: A skilled person with a sword or rapier, fencers are agile on their feet. They study their opponents body movements and strike at the right places. Combining their magic with their weapon, fencers are a strong warriors.
Rune Knight: Royal fighters who use magical attacks in addition to their sword. With the right materials, Rune Knights can create the different kinds of Rune Stones required to cast their new magic.
Gladiator: Experienced in the battle arena, gladiators have high amounts of stamina and experience. Their ultimate goal is to obtain a variety of battle skills according to each weapon’s properties.
Cavalier: A military person usually seen on a mount. Cavaliers use long ranged weapons and spears for their defense. They are sturdy and can are almost seen as one with their animal.
Centurion: An officer of an army, Centurions are foot guards who coordinate their moves efficiently. Usually seen as slow movers because of their armor, Centurions are excellent for taking the brunt of an attack.
Dragoon: Fast fighters who typically use spears or swords and preform swift areal attacks. Said to fight and slay dragons as a profession. Dragoons are fast fighters and merciless to their foe.
Samurai: Warriors who value honor and strict discipline. They usually serve under nobility.
Paladin: Those who steadfastly believe in the law and use their physical and magical powers to protect it. Paladins that specialize in providing support to their comrades.
Royal Guard: Royal Guard is a military bodyguard, soldier or retainer responsible for the protection of a royal person, such as a King or Queen. They are often an elite unit of the regular armed forces and may maintain special rights or privileges.
Sage: While very strong in both offensive and defensive magic, they lack any physical attacks or protection.
Wizard: With increased intelligence and magic, Wizards have the ability to wipe out an enemy in battle by casting a spell with the power to cause an enormous amount of damage at once.
Scholar: With an even greater body of knowledge at his command than the Sage, the Scholar has access to new, creative applications for mystical skills to support his allies and to frustrate his enemies. They are the bookworms who study their enemies weakness ahead of time and such gives them a great upper hand.
Enchanter: Enchanters practice magic that derives from supernatural and occult sources. They work in the odd part of magic that twists and shapes reality. Usually using magic to throw of their characters senses, Enchanters would rather get off unhurt than fight directly in battle.
Battle Mage: Magic users who attacks are almost exclusively offensive in nature.
Warlock: Warlocks, focus more on causing abnormal status effects to their enemies rather causing direct magic damage. They have the power to create spells to inflict serious time lasting effects.
Animist: Believe that all things have souls, including objects. Animist have the ability to awaken spirits within objects to aid them in battle. Unfortunately, they cannot awaken much, just various rocks or trees. *
Archsage: After years of sticking their noses in books, these men and women are extremely knowledgable in their field. They have the power to counter magical spells, break barriers and pierce through to their enemy.
Illusionist: Deceptive magics that trick all of the senses allow these mages to confuse, distract, and beguile adversaries.
Elementalist: They are able to freely wield the destructive power of the two natural elements. They cannot conjure magic out of thin air, but are able to manipulate them when surrounded by it.
War Mage: Always at the back of the army, War Mages are rellied on for their bursts of arcanic power. They are able to conjure their studied elements in thin air and project it from a great distance. Even when upclose, a war mage can infuse their magic into their weapons and fists to make some serious damage.
Necromancer: Necromancers use magic in which the practitioner seeks to summon the spirit of a deceased creature, either as an apparition or ghost, or to raise them bodily, for the purpose of divination. They cannot raise the lives of people or it will cost their own life. Because it uses a lot of their power, Necromancers rely on a bundle of small spirits or just one large spirit at a time.
Summoner: Those who call creatures from other planes to fight for them. They are very strong of will. Summoners may have up to three summons representing one element each.
Scout: Scouts concern themselves more with speed, agility and awareness. They are always aware of their surroundings and are quite stealthy. They benefit from great agility and can make speedy attacks.
Bandit: Armed thieves who pick pocket and care only for their well-being. Bandits are usually in groups and follow leaders, but you do meet the occasional loner. They are much more cunning and have quick fingers.
Mercenary: A professional soldier hired by many types of people. These men and women are the best escorts and people to take out menaces around cities. Their job is more for profit, and private gain.
Hunter: Excellent at remaining quiet and unseen in the wilderness, Hunters can perform the easiest survivalist skills. They are also powerful in battles in which they can vary from many weapons.
Trapper: Trained to manipulate bows and arrows, Trappers can hit a target even with their eyes closed. With the use of different types of traps, they can interrupt an enemy's path.
Assassin: Hired killers who value stealth, efficiency, and discretion. With the ability to secretly enter places and poison an enemy to get rid of them without a trace, they were worthy of being feared.
Rogue: Crafty, nimble thieves who dart through city streets picking pockets and avoiding detection. They use magics to muffle the sounds of their feet and silence watchers.
Ninja: Stealthy hired thieves with a variety of skills and ninjustu magics to accomplish the jobs they’ve been hired to perform.
Pirate: Found mostly to the south, pirates roam the waters (or the skies, in the case of airships) looking for merchant ships to attack and rob.
Ranger: Skilled trackers and survivalists that can be found all over the continent. Rangers have superior maneuverability and trap skills. They are excellent with all types of weapons while integrating magical abilities.
Sniper: Snipers specializes in assassinating enemies from a distance. They specialize in firing from a concealed place and have excellent aim. Snipers are usually seen with animal companions to help in their hunt.
Shadow Chaser: They studied ways to inflict psychological damage to their enemies by using various strategies based on visual and magic tricks. Their use of deception and disguises made them the elite and can easily hide or strike from the shadows.
Outlaw: Living a the lifestyle of an outlaw is anything but relaxing. They are always on the run for being wanted dead or alive and are notorious for their deeds. Outlaws are upgraded into strong offensive attacks and evasion. They are also able to hire men to help in their work.
Shinobi: Shinobi is a covert agent specializing in unholy arts of war. The functions of a shinobi include espionage, sabotage, infiltration and assassination, as well as open combat in certain situations.
Corsair: Privateers who deal in the black market and steal from the rich. These people, usually seen aboard piloting their own ship, are strong willed and believe in freedom.
Priest: Healers who help the group by casting supportive spells, and with a well-trained spirits following the voices of the Gods and Goddess.
Monk: Spiritual warriors who are trained in martial arts and value inner peace and balance.
Crusader: Protecting and spreading their religious belief, Crusaders fight hard and strong with shields and swords. They can cast powerful defensive skills to enhance protection.
Chanter: It rigorously trains the body and mind to become skilful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff.
Seer: Boosted with the power of martial arts from being a monk, Seers are people endowed with profound moral and spiritual insight or knowledge.
Templar: Warriors who follow and protect their religious belief, With their high defence and various shield skills, Templars can also inflict some serious damage on their opponents.
Shaman: Shamans act as intermediary between the natural and super natural worlds. They take on their magical abilities and implement it in their combat style.
Oracle: Mysterious mages who can boost and heal their allies and see short distances into the future. They are very powerful with staves and hand to hand combat.
Spirit Master: Calling upon the power of spiritual forces, Spirit Masters can unlock great strength towards the spiritual world. They have the power to call on divine souls to aid in their battles. The spirits summoned are old, very old, and because of their great knowledge, they are forever forbidden to speak. Spirits do not die, but instead when they have used up all their energy, they disappear.
Apostle: Apostles are known for their offensive and defensive magic skills to aid them in combat. They are also usually seen with spiritual mounts that carry them quickly over grounds.
Valkyrie: They are one of the closest human forms of protecting divinity. Superior defence in both armour and magical abilities, Valkyries can shield both themselves and small groups with their skills.
Trainer: Ascending from a nomad, Trainers take up the ability to train either animals or their own bodies for various activities that can earn them money.
Wanderer: Wanderers are the free spirits that don’t want to be restricted by anything or anyone. They desire true freedom and let the wind guide them. They love nature and usually pick up magic by this time to accompany them.
Savage: They do not take kindly to civilizations and are usually found in the wilderness. Savages lose themselves to the knowledge of nature and the creatures that inhabit the area.
Acrobat: Jumping and twisting in the air, Acrobats depend heavily on ranged melee attacks to fight. They use their street performance to attract their customers and sometimes their prey.
Bard: Musicians who use their songs to inspire and buff their allies. They also possess some fighting skill of their own, but mostly rely on their music.
Amazon: Men and women who have formed their own culture in the nature and don't rely on the most modern of technology. They take advantage of their environment to throw their enemies off.
Beast Master: They are characterized by wearing clothing similar to one who works with animals. Beastmasters have been known to use weapons from daggers to axes to whips as weapons. Their fighting style is similar to that of an animal and are always accompanied by an animal with them in combat.
Gypsy: Everybody loves her dancing even her enemies. They will die blissfully, their hearts stolen by a Gypsy's alluring dance.
Gunslinger: Entrusted with the most dangerous weapons of their time, Gunslingers fire at their enemies with smooth speed and unerring accuracy. These heroic gunmen are firearm specialists that methodically fight their enemies from long distances. They embed lots of magic into their fire that allows for large areas of attack.
Berserker: Warriors who are driven into a mad blood lust upon entering a battle.
1. We aren't allowed to change our location, but Wanderers are free to travel anywhere and I'm kinda confused @w@;
2. What is 'gravity' class? Does it mean they can make gravitational pull on them less and "fly"? Or is flying exclusive to only Air magic?
3. My character is a cloud nymph, so am I allowed to make her float naturally?
4. Am I only allowed one magic when I start?
5. Am I annoying?
Thank you in advance!!
2. Yes, gravity has to deal with gravitational pull, making things heavier or lighter. Straight up flying is something that only a skilled gravity user could manage, but it could probably be done.
3. That depends on what magicks she has. Gravity or air, sure, she can float.
4. Nope, everyone is allowed two.
5. Nah XD
Hey are you guys open right now?
For firearms, there are no automatics--everything is 1-2 rounds and needs to be reloaded after each shot.
A war mage would just be able to use magick in a more traditional wizard sense. Shooting fireballs, summoning lightning, etc.
...Can I still do that anyway?
So, that means that if i wanted Alexian to be at assasin...then she could be instead of having to gain it?
However, she is still leveling up, she she can't just possess MAD POWERS despite being the class she is. The aejis system is still in place, so don't add any abilities just yet.
Merchant class? Somebody that deals in selling and trading? Prob. fall into Nomads as entrepreneur.
If you want your character to have that sort of feel to him, go with Wanderer.
You may create up to six additional NPC type characters, but please refrain from doing this until after you have developed your main a little bit. :3
HOWEVER! That is only the main stream religion that is generally accepted. There are other members who have characters that have a different set of beliefs, which is fine. :3
I will be posting the religion journal very soon if you would like to read that first. ^^
But hey, I'm happy for the group, and wished this had come sooner. ^^
I'll find my way while adapting her to the current rules. It might be interesting to explore more of her training period, and since I barely RPed since she was created, it wouldn't be a problem to set her back to that time. Now that I looked over other classes, she might even be more fit to be a Spirit Master instead of a Summoner, is there a more detailed description of them somewhere? by their description, they sound like a holy version of a summoner, but I'm not sure of that as well.
And I just noticed that the summoner description changed recently... xD
Not much of a difference is between a spirit master and summoner. The only thing is: Summoners can bring forth only live monsters. These summons can die and are able to talk if you see fit.
A spirit master takes on the creatures already deceased, but the spirit of it still roams. Most of the time, the spirits are very ancient and they are forbidden to speak. They are more ethereal and instead of dying, their energy runs up until they basically...evaporate!